05/23/2006

Object-Oriented Thought Process



ISBN 10 :0672326116 Author(s) :Matt Weisfeld Pages :288 Description:

The Object-Oriented Thought Process, Second Edition will lay the foundation in object-oriented concepts and then explain how various object technologies are used. Author Matt Weisfeld introduces object-oriented concepts, then covers abstraction, public and private classes, reusing code, and devloping frameworks. Later chapters cover building objects that work with XML, databases, and distributed systems (including EJBs,. NET, Web Services and more).Throughout the book Matt uses UML, the standard language for modeling objects, to provide illustration and examples of each concept.

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teach yourself vb6 in twentyone days

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Focal Press Focal Easy Guide to Photoshop CS2 Image Editing for New Users and Pr

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Paperback: 240 pages | Publisher: Focal Press (September 26, 2005)
Language: English | ISBN: 0240520017 | Format: PDF | Size: 5.7 MB
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Flash MX 2004 Games Art to ActionScript

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells!

The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

* Benefit from the experience of a successful games designer whose Flash sites regularly get 10,000+ hits per day
* Explained by an artist for artists so you can easily see how Flash MX 2004 ActionScript 2 can work for your own games development
* Includes valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++


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05/18/2006

Timing For Animation

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05/17/2006

Visual Basic 2005 Express Edition For Dummies



PDF | 338 pages | 3 MB

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Adobe Photoshop CS Timesaving Techniques for Dummies - John Wiley & Sons



Tame time-consuming tasks, create presets, and more Over 60 techniques that help you save time by Installing plug-ins and downloading tool presets Customizing your workspace for the way you work Developing your own digital negatives using Camera RAW Getting it right the first time when preparing for printing Creating custom keyboard shortcuts for repetitive tasks Batch-processing files with custom actions The Dummies Way Tricks and tips for working smarter Explanations in plain English "Get in, get out" information Contents arranged by technique Advice that goes beyond the basics A dash of humor and fun

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Macromedia Flash 8 On Demand



If you are looking for a fast, visual way to learn Macromedia Flash 8 and create your interactive website, Macromedia Flash 8 On Demand is the book you need. Step-by-step instructions with accompanying 4-color visuals mean you'll spend less time reading and more time learning. You'll learn how you can easily integrate and add interactivity with tools, develop content using pre-built components and effectively improve authoring capabilities with custom extensions.



The new features icon used throughout the book highlights what's new in Macromedia Flash 8 and a troubleshooting guide is included to help solve your most common problems. Also, the companion software shows you how to perform everyday tasks and helps you gain web authoring experience. Let Macromedia Flash 8 On Demand help you master Macromedia Flash 8.

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